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Rubens Cesar
3D Generalist & Technical artist currently looking for job opportunities
Toronto, Canada
Summary
Experienced Technical Artist/3D Generalist with expertise in the pipelines of 3D asset creation, optimization, and real-time graphics solutions. Strong ability to bridge the gap between art and technology to achieve stunning projects ranging from 2D stylized to 3D realistic. Proficient in various 3D software, collaborative, and committed to staying current with industry trends. In my past roles, I have wore many hats and it is what I enjoy doing, jumping wherever necessary to assist the team in achieving our goals and meet deadlines.
Skills
3D GENERALIST
TECHNICAL ART
GAME DESIGN
UNWRAPPING
RETOPOLOGY
ENVIRONMENT
HARD SURFACE MODELING
ORGANIC MODELING
ASSET INTEGRATION
GAME DEVELOPMENT
TEXTURING
OPTIMIZATION
SHADERS
VFX
Softwares & Programming Proficiency

3ds max

Houdini

Substance painter

Unity

Jira

Zbrush

Spine

Substance designer

Unreal Engine

C#

Blender

Photoshop

Substance B2M

Figma

Javascript
Productions

Video Game
Furious Seas
Year
2020
Role
3D Modeler
Company
Future Immersive
Prototype
Prototypes made at Rivaly are under NDA.

Video Game
Seagineer
Year
2019/2020
Role
3D Modeler
Company
Future Immersive

Video Game
Whale
Year
2019
Role
3D Modeler
Company
Future Immersive

Video Game
Gap year
Year
2021
Role
3D Generalist
Company
Mythical Voltage
Experience
3D Generalist & Technical artist at Rivalry
August 2021 - October 2023
Toronto, Canada
3D Generalist at Mythical Voltage
March 2021 - Present
Toronto, Canada
3D Artist at Future Immersive
January 2019 - December 2020
Toronto, Canada
Unity Developer at George brown College
October 2018 - June 2019
Toronto, Canada
Game Dev Diploma at George brown College
September 2016 - April 2019
Toronto, Canada
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